EVE University graduate. Drama Llama. Covert operations pilot. Poetic Stanziel has been very active in the blogging community bringing views from seasoned high-sec pilots, we please to share his stories and views on current Eve Online events and invite you to read more stories from his Poetic Discourse blog.
Poetic Discourse: The (Maybe) Last Wardec Proposal
The aim of this proposal is the create a simple wardec system that makes moot all of the previous exploits. It further puts some power into the hands of the defender.
Simple systems are far easier to create and manage than complex systems. They are far less vulnerable to bugs and exploits. Complex systems are less malleable, more resistant to future change. Simple systems are easier to adjust and change, iterate upon, if necessary.
This simple proposal is a response to the following complex proposal, which involves such things as nullsec bubbles and structure bashing. Such a proposal would take CCP a year to implement, and a further year to work out the inevitable bugs and exploits.
I’ve made other war declaration suggestions, each less complex than the previous suggestion. I believe this to be my final iteration on the subject. (But who knows? Maybe it can get simpler.)
Declaring
Corporations in an alliance, declare war as an alliance (the executor corporation has to declare in this situation.) Corporations in an alliance have war declared upon their alliance.
Any number of wars can be declared upon a single corporation/alliance by different corporations/alliances.
Costs
I think most people agree that the current costs to initiate a war are far too inexpensive. There is some middle ground where a group will have to weigh cost versus reward before declaring war on another group of players. My suggestion would be that the cost to declare on a corporation be in the 100M to 250M ISK range. That the cost to declare on an alliance be in the 250M to 500M ISK range.
Costs are fixed. They would not escalate based on any factor (e.g., number of wardecs already declared on the defender, the number of times the war has been extended.) Decshields, thus, become moot.
The 24 Hour Warm-Up
During the 24 hour run-up to the start of conflict, both the attacker and the defender may perform normal membership activities. Players may join the corporation(s) of the attacker and defender. Players may leave the corporation(s) of the attacker and defender.
Friends and Mercenaries
Additionally, during the 24 hour warm-up, the defender may invite other corporations and alliances to join the war on the defending side of the equation. The attacker does not have this option.
The cost to invite a corporation to a war will be in the 50M to 100M ISK range. The cost to invite an alliance to a war is in the 100M to 200M ISK range. I suggest these costs be half of what it costs to initiate a war with a corporation or alliance.
Friends and mercenaries must be invited to each war declaration separately. The cost is per corporation/alliance per war declaration.
The cost in non-refundable. The cost only sends a corporation or alliance an invitation to join the war. That corporation/alliance can choose to accept the invitation or decline the invitation. Accepting adds the corporation/alliance to the war declaration as a defender.
Any number of other corporations/alliances may be invited by the defender, but each invite is a separate non-refundable cost. The non-refundable aspect ensures that scamming/lying/subterfuge/trust remain an integral part of the game.
The invited parties have until the end of the 24 hour warm-up period to accept the invitation. If they do not respond before hostilities begin, the invitation will be automatically declined.
This system puts some power and control into the hands of the defending corporation/alliance.
For industrial corporations, it is now in their best interests to develop symbiotic relationships with more combat-oriented corporations. This mechanic gives the industrial corporation/alliance some method of adequate defense.
This system encourages increased interaction between players, especially with regard to diplomacy and relationship building.
War Begins
As per usual war mechanics, the attacker and defenders may attack each other at will within empire space without repercussions from CONCORD.
Membership
Once hostilities have begun, members of the the attacking and defending (see comments below for rationale/discussion on this edit) corporation(s) may leave those corporation(s) if they wish (normal rules concerning dropping roles still apply.) Members of the defending corporation(s) may not leave their corporation(s) during hostilities (they had the 24 hour warm-up to make that decision.)
The defending corporation(s) may still accept new members.
The attacking corporation(s) may not accept new members during the course of the war declaration.
Surrender
Only the attacking corporation/alliance may sue for peace. If the defender accepts the proposed surrender, the war ends immediately.
Extending the War
All wars end after one week. There is no mechanic to extend the war from within the war itself.
If an attacker wants to continue a war, once the current war ends, the attacker simply redeclares on the defending corporation/alliance. When redeclaring, another 24 hour warm-up period will take effect.
Conclusion
I am curious to hear possible exploits and problems with this proposal. Obviously there are certain restrictions imposed upon the attacker that are not imposed upon the defender. The attacker commits themselves to the war, the defender has some power to shape the war to their advantage.
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